5 research outputs found

    Composable Deep Reinforcement Learning for Robotic Manipulation

    Full text link
    Model-free deep reinforcement learning has been shown to exhibit good performance in domains ranging from video games to simulated robotic manipulation and locomotion. However, model-free methods are known to perform poorly when the interaction time with the environment is limited, as is the case for most real-world robotic tasks. In this paper, we study how maximum entropy policies trained using soft Q-learning can be applied to real-world robotic manipulation. The application of this method to real-world manipulation is facilitated by two important features of soft Q-learning. First, soft Q-learning can learn multimodal exploration strategies by learning policies represented by expressive energy-based models. Second, we show that policies learned with soft Q-learning can be composed to create new policies, and that the optimality of the resulting policy can be bounded in terms of the divergence between the composed policies. This compositionality provides an especially valuable tool for real-world manipulation, where constructing new policies by composing existing skills can provide a large gain in efficiency over training from scratch. Our experimental evaluation demonstrates that soft Q-learning is substantially more sample efficient than prior model-free deep reinforcement learning methods, and that compositionality can be performed for both simulated and real-world tasks.Comment: Videos: https://sites.google.com/view/composing-real-world-policies

    MotionLM: Multi-Agent Motion Forecasting as Language Modeling

    Full text link
    Reliable forecasting of the future behavior of road agents is a critical component to safe planning in autonomous vehicles. Here, we represent continuous trajectories as sequences of discrete motion tokens and cast multi-agent motion prediction as a language modeling task over this domain. Our model, MotionLM, provides several advantages: First, it does not require anchors or explicit latent variable optimization to learn multimodal distributions. Instead, we leverage a single standard language modeling objective, maximizing the average log probability over sequence tokens. Second, our approach bypasses post-hoc interaction heuristics where individual agent trajectory generation is conducted prior to interactive scoring. Instead, MotionLM produces joint distributions over interactive agent futures in a single autoregressive decoding process. In addition, the model's sequential factorization enables temporally causal conditional rollouts. The proposed approach establishes new state-of-the-art performance for multi-agent motion prediction on the Waymo Open Motion Dataset, ranking 1st on the interactive challenge leaderboard.Comment: To appear at the International Conference on Computer Vision (ICCV) 202
    corecore